Virtual reality is sweeping the world much faster than it seems. It is only a matter of time before VR becomes a full-fledged part of our lives. Already today, most areas that use VR technology have their own success stories. However, the opinion that VR is just entertainment – to play and forget – is quite common. What other myths about VR exist and how true they are, we will tell you about them later.
MYTH 1: VIRTUAL REALITY IS JUST ABOUT ENTERTAINMENT AND GAMING
Gaming is only the obvious and primary use of virtual reality. The first product, which can be called a VR device, appeared in 1957 – Morton Heylig’s “Sensorama” allowed displaying three-dimensional images with stereo sound, as well as stimulating the sense of smell and other senses. For example, the seat vibrates when shaking, a fan was used to simulate wind, and a special generator was used for smells.
Despite the fact VR improves the gaming and gambling universe (who knows, maybe it will be possible to gamble https://bizzocasino.com/casino/slots virtually) quickly, VR is also being used in many other spheres. Business, education, architecture, manufacturing, design, healthcare – it is not a complete list of industries where VR technology can revolutionize their efficiency to a new level.
MYTH 2: HELMETS ARE HEAVY AND UNHEALTHY
The virtual reality helmet often weighs only 200-350 grams and has a balanced attachment – it’s like a comfortable hat that you forget about in a few minutes. In addition, no studies have been conducted to confirm the stereotype of harm to health. On the contrary: testing of helmets has shown that such technology can be successfully used to solve vision problems. But, as with any such personal device, you need to pause after prolonged use. If you don’t use them too often, they don’t have any negative impact on your health.
MYTH 3: CONTENT IS SCARCE IS NOT INTERESTING
There’s a lot of content waiting for you there for every taste. Catalogs are constantly updated and supplemented, so you can “get lost” in virtual reality for a long time. There are also reality-based helmets, where you can fully interact with objects and get surprises in reality. Some VR helmets allow you to admire the beauty of the canyon, fly an airship, swim with sharks among the sunken ships, look at this world through the eyes of a surfer, surfer, or skydiver.
Anyway, the future lies in the implementation of VR in business, education, architecture, manufacturing, design, and healthcare. Entertainment is also being improved by VR, and the other industries are on the way. There are predictions that by 2022, the global market for AR and VR devices will grow by more than 50%. So, virtual and augmented reality technologies have long since crossed the boundaries of the game industry and will be used in business around the world. And the profession of a developer, who can work with VR projects, is getting more and more popular. It doesn’t matter if you have heard about VR before or not, if you are a passionate gamer or prefer other activities, the VR experience can change your life and give you great emotions.
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